Repertoire
Every score is arranged around what the original console can actually do.
Hyrule Suite
arr. Linnea Vik
Our most-requested set, stitched from the overworld theme, the dungeon loop, and the fanfare. The NES bent triangle channel carries the bass while the strings double the lead.
Green Hills, Reimagined
arr. Pontus Hedlund
A Game Boy pulse channel takes the melody at tempo while the brass section chases it, synced to a no-death speedrun.
Brinstar Descent
arr. Linnea Vik
The NES noise channel builds the dripping atmosphere while the strings sustain the tension underneath.
Corneria Sortie
arr. Pontus Hedlund
The Game Boy wave channel punches through as the lead synth while brass and woodwinds layer the harmonic counterpoint.
Tetris Type A Variations
arr. Elsa Nordin
Three variations on Korobeiniki arranged for four Game Boys in round, each entering one measure apart. The audience claps on the drops.
Castle Siege
arr. Linnea Vik
Vampire Killer into Bloody Tears into Nothing to Lose. A three-movement medley that pushes the NES pulse channels to their limit.
Kanto Journey
arr. Elsa Nordin
Pallet Town to the Elite Four in eight minutes. The Game Boy carries every melody exactly as the original cart played it.
World 1-1
arr. Pontus Hedlund
The overworld theme, the underground theme, and the star power fanfare, the three pieces everyone in the room already knows.
Megaman Stage Select
arr. Linnea Vik
Dr. Wily Stage 1 anchors a medley of boss themes. The NES triangle channel bass line hits harder live than any recording suggests.
Final Fantasy Prelude
arr. Elsa Nordin
The iconic arpeggio rendered on a single Game Boy pulse channel, then gradually layered with strings until the full orchestra swells behind the chip.
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We rotate the repertoire by season. Requests go on a list, not the next setlist — but we listen.
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