Sheet music on a music stand with NES console in background

Repertoire

Every score is arranged around what the original console can actually do.

01

Hyrule Suite

The Legend of Zelda · Circuit-bent NES · 14 min

arr. Linnea Vik

Our most-requested set, stitched from the overworld theme, the dungeon loop, and the fanfare. The NES bent triangle channel carries the bass while the strings double the lead.

Circuit-bent
02

Green Hills, Reimagined

Sonic the Hedgehog · Game Boy (chip-tuned) · 6 min

arr. Pontus Hedlund

A Game Boy pulse channel takes the melody at tempo while the brass section chases it, synced to a no-death speedrun.

Game
03

Brinstar Descent

Metroid · Circuit-bent NES · 9 min

arr. Linnea Vik

The NES noise channel builds the dripping atmosphere while the strings sustain the tension underneath.

Circuit-bent
04

Corneria Sortie

Star Fox · Game Boy (chip-tuned) · 5 min

arr. Pontus Hedlund

The Game Boy wave channel punches through as the lead synth while brass and woodwinds layer the harmonic counterpoint.

Game
05

Tetris Type A Variations

Tetris · Game Boy (chip-tuned) · 7 min

arr. Elsa Nordin

Three variations on Korobeiniki arranged for four Game Boys in round, each entering one measure apart. The audience claps on the drops.

Game
06

Castle Siege

Castlevania · Circuit-bent NES · 11 min

arr. Linnea Vik

Vampire Killer into Bloody Tears into Nothing to Lose. A three-movement medley that pushes the NES pulse channels to their limit.

Circuit-bent
07

Kanto Journey

Pokemon Red/Blue · Game Boy (chip-tuned) · 8 min

arr. Elsa Nordin

Pallet Town to the Elite Four in eight minutes. The Game Boy carries every melody exactly as the original cart played it.

Game
08

World 1-1

Super Mario Bros. · Circuit-bent NES · 4 min

arr. Pontus Hedlund

The overworld theme, the underground theme, and the star power fanfare, the three pieces everyone in the room already knows.

Circuit-bent
09

Megaman Stage Select

Mega Man 2 · Circuit-bent NES · 10 min

arr. Linnea Vik

Dr. Wily Stage 1 anchors a medley of boss themes. The NES triangle channel bass line hits harder live than any recording suggests.

Circuit-bent
10

Final Fantasy Prelude

Final Fantasy · Game Boy (chip-tuned) · 6 min

arr. Elsa Nordin

The iconic arpeggio rendered on a single Game Boy pulse channel, then gradually layered with strings until the full orchestra swells behind the chip.

Game

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